As I mentioned in a previous post, I’ve been making games for a good while now. One thing I love about it is being able to switch hats during the process: going from Dani the programmer to Dani the designer, or Dani the artist. Like I'm some kind of Barbie. I really enjoy jumping between different roles. That way, if I’m frustrated or just not feeling it, I can always switch to something else that…
Designer. Games developer. Maker.
I’ve been developing video games for quite a while now. The first game I ever finished was in 2009 (a whopping 17 years ago). It’s called Koda, and it’s an absurdly difficult, insufferable puzzle-platformer that is unplayable today. I made this game by sheer brute force. I was about 15, with plenty of free time, not much interest in studying, and a creative drive that I needed to release like I ne…
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