-
Mainstream
Oct 31 ⎯ When Red Dead Redemption II came out, I refused to play it. I was too cool to like what everyone else was raving about. I usually play indie games! Years later I played it. It became one of my favorite games. These days, I try to meet popular things with an open mind. Who am I to decide that meditating, practicing gratitude, or whatever is trending, isn’t for me without even trying? If something resonates with so many people, the least I can do is be humble enough to test it. Maybe I won’t like it, but I’d rather discover that than be “too cool” to find out.
-
Places to inhabit
Oct 28 ⎯ I remember as a kid how I used to roam Hogwarts, hunting for the perfect hideout, in Harry Potter and the Philosopher’s Stone on the original PlayStation. The game didn’t ask for one. There was no reason at all to have one. As a kid, I was treating video games as any other space: a place where you exist and hang out. I don’t play this way anymore. Because I’m an adult. Now I mostly try to make progress, to finish the game. Adults tend to play games moving from objective to objective, measuring games in percentages, rather than moments and places. We still like testing the edges of a world, but we explore to advance, not to belong. Only a kid would care about having a hideout in a game that is not designed at all to support it. So I started playing differently. We are no better than NPCs following their loops if we can’t forget about missions and actually react to what is in front of us. If I find a cozy spot, I claim it for a minute. If rain hits a tin roof just right, I stand and listen. I let myself be part of that place. Games can be places to inhabit.
-
Unpredictable as clouds
Oct 27 ⎯ You can stare at clouds, and most are not worth a second glance. But every so often, you spot a cloud with a shape that grabs you. You tap your friend’s shoulder and go “hey, look, that cloud looks like a thing!”. Maybe they don’t see it. Maybe they don’t care. Just as with clouds, there are millions of movies, songs, and games that we don’t talk about. Maybe, most of them are not worth caring about. When I started making things, I thought the hard part would be to figure out how to actually make something. Now I know that anyone can make basically anything they want, with enough practice. The real challenge is to make something a stranger will care about. It’s easy to have ideas. It’s hard to have good ones. And you won’t really know you have one until you tap your friend’s shoulder and make them look. Ideas are as unpredictable as clouds.