Dazlog
Designer. Games developer. Maker.
Recent posts
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How to build the game of your dreams
⎯ ⎯ ❤️🔥👾8 I’ve been developing video games for quite a while now. The first game I ever finished was in 2009 (a whopping 17 years ago). It’s called Koda, and it’s an absurdly difficult, insufferable puzzle-platformer that is unplayable today. I made this game by sheer brute force. I was about 15, with plenty of free time, not much interest in studying, and a creative drive that I needed to release like I ne…
- gamedev
- personal
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Exposure
⎯ ❤️🤔6We have been led to believe that work without clicks, views, or likes is a failure. But that makes sense only if visibility is the purpose. Not learning, expression, enjoyment, or self-exploration. If visibility were the only measure, then everything created in private would be meaningless. Every draft never published. Every unpublished sketchbook. Or songs and poems made solely for the person mak…
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Only one run
⎯ ❤️1Imagine a bullet hell game. One of those games where the screen is full of enemy fire, and you have to shoot enemies while dodging their bullets. The most fun way to play would be bouncing between enemies, dodging shots, and pulling off some stylish moves along the way. But if the player discovers the best strategy is to camp in a corner and shoot enemies from there, the core fun gets wasted. Give…
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Mainstream
When Red Dead Redemption II came out, I refused to play it. I was too cool to like what everyone else was raving about. I usually play indie games! Years later I played it. It became one of my favorite games. These days, I try to meet popular things with an open mind. Who am I to decide that meditating, practicing gratitude, or whatever is trending, isn’t for me without even trying? If something r…
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Places to inhabit
⎯ 😂❤️2I remember as a kid how I used to roam Hogwarts, hunting for the perfect hideout, in Harry Potter and the Philosopher’s Stone on the original PlayStation. The game didn’t ask for one. There was no reason at all to have one. As a kid, I was treating video games as any other space: a place where you exist and hang out. I don’t play this way anymore. Because I’m an adult. Now I mostly try to make pro…
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Unpredictable as clouds
You can stare at clouds, and most are not worth a second glance. But every so often, you spot a cloud with a shape that grabs you. You tap your friend’s shoulder and go “hey, look, that cloud looks like a thing!”. Maybe they don’t see it. Maybe they don’t care. Just as with clouds, there are millions of movies, songs, and games that we don’t talk about. Maybe, most of them are not worth caring abo…