How to build the game of your dreams
I’ve been developing video games for quite a while now. The first game I ever finished was in 2009 (a whopping 17 years ago). It’s called Koda, and it’s an absurdly difficult, insufferable puzzle-platformer that is unplayable today. I made this game by sheer brute force. I was about 15, with plenty of free time, not much interest in studying, and a creative drive that I needed to release like I ne…